Tuesday, September 22, 2020

DE: Don't Lose Focus When Building Your Army

Stop making bad army lists!

First, I'd like to welcome a lot of the newer players joining the Dark Eldar.  We got a fantastic new book and there's a lot of things to learn.  However, one of the things I want to warn you about is that Dark Eldar is NOT a beginner's army.  There is a lot of tricks and nuances to the army that when managed poorly, will cause you lose many games.  Take it from me, I started with DE back in 3rd Ed. 40K and I actually received most of the army from a friend that was quitting it.  He warned me that the army was tough as shit and that he was tired of losing.  Thankfully for me, I've always wanted to start playing them and I absolutely love a challenge.  Coming from a competitive RTS background, 40K was basically a Power Point presentation of StarCraft.

OK, fast forward almost two decades and here I am.  Still playing the Dark Kin but with much more experience.  The next couple of paragraphs will be me trying to explain how to be a more successful Dark Eldar player in 8th Ed.  This is something you just have to trust me when I tell you:  The army is very simliar to previous editions, but the edition itself is very different.  Things die a lot quicker now and the alpha damage potential from other armies out there can be just as mind-blowing as ours.  In some cases, it might even be more potent, so you just gotta listen up, check the ego, and brace yourself for something that might sound harsh, but it will win you a lot of games.

STOP losing focus when building your army

This starts at list creation and this is a byproduct of having really cool units and being spoiled by choice.  I'm not saying that Dark Eldar have unit choices up the ass, no, that's not what I mean.  I mean that one of the biggest mistakes that newer players make is building their army in multiple different directions that branch away from their army goals.  Before you build a list, you must have goals in mind.  The goals should not be something as broad as "go kill your enemy", it should be something more specific with the exact tooling that you will need to get the job done.  Maybe it's just my min-maxy ways as a competitive RTS player, or maybe it's my Program Manager genes being tossed into a game, but I'm telling you right now that whatever list you bring, it must have purpose.

What do I mean by this?  I mean if you intend your army to shoot the enemy dead, it must do that and do it very well.  If you want to assault the enemy dead, it must do that and do it very well.  When you start building your list to do a little bit of everything, that's when things go to shit.  The new 40K articles and Realspace Raid requirements for all these little fucking patrols all over the place doesn't make things any better.  I'm absolutely serious about this:  Go read some of my earlier articles where I'm constantly complaining about HQ tax.  HQs, in our army is not very cheap, especially when you look at the Archon and the Harmonculi who are ~70 points.  I wish I can link you guys to some army lists I've seen on the internet so far with naked Archons all over the place without transports.  What's the fucking point?  You're literally spending 70 points for the dude to sit there and look stupid or the rest of the battle.  Succubus are the only HQs I would recommend for a cheaper HQ unit that can do some work, but that's not the point here.  The point here is that your list must be focused to do something well, and do it exceptionally well.  This is why I think that my pure Kabal all shooting army is still my strongest variant of the Dark Eldar and that my Kabal/Cult Succubus whip-my-hair-back-and-forth list is just for fun.  I know that it is weaker because it doesn't do anything exceptionally well.  Remember again, if you pay for something, make sure it does something.

Let's break it down some more.  You can start by looking at the damage potential that the list provides from a firepower perspective and then you can examine it from a melee perspective.  Can your melee components outfight other armies melee components?  I don't think so.  It does a pretty decent job at it, but Wyches aren't exactly a unit I would write home to mom about.  What about shooting?  Well, because you subbed in Wyches, you are taking away from your shooting component so it's definitely not as strong as a pure shooty force.  This makes you extra succeptible vs. the likes of Tau, AdMech or other pure shooty armies with a higher Alpha than you.  This puts you at an immediate disadvantage and forces you into a shooting attrition war which you will almost certaintly lose.  Playing defensive is not Dark Eldar's speciality, and even if they have some units that can do that, they are considered the outlier for what the army IS truly good at, and that's shooting.

Don't get me wrong, it's not all doom and gloom yet.  I will talk about some awesome and cheap melee units that we can bring forth shortly.

Yup, this can be you!

STOP using CPs as list-building requirements

Stay the hell away from those multiple Patrol armies with overinflated HQs.  Do NOT fall into the trap of building up Patrols with a bunch of useless HQs because you want the CP.  That's almost as bad as building a Brigade just to realize that you bought a crap ton of units but don't have the points to equip or use them properly so they end up being fuckall useless once they hit the battlefield.  Remember:  For every unit you buy, make sure it counts for something.  I'm not saying to be allergic to melee or not branch out into Coven units to hold objectives.  I'm saying don't go overboard and be mindful that more you pull your army into different directions, the weaker it will be at doing any one thing.  If you do want to make your army multi-faceted, make sure that it does both of these things as well as it can.  Just don't try to go in all 3 directions that the DE book is painfully telling newer players to do with all this Patrol garbage.

Don't believe me?  Do this:  Try and CP whore and build a Brigade army list for DE, as competitive as you can.  Then show me the firepower that the list can put out with respect to range vs. what the total number of wounds look like with respect to toughness and saves.  I am willing to bet that that army cannot fight its way out of a piss-soaked paper bag.  When I try and ask people why the hell they need CPs as a requirement to build an design armies, they always give me the same piss-poor answer:  CPs win games (thinking multiple uses of Agents of Vect).  Yes, you're correct, well-timed and properly used CPs can win games, but I don't see Agents of Vect shooting or actively killing your opponent's units from the start of the game.  The only thing that can do that effectively are your units and you should not be handicapping yourself by locking into some rigid army structure just for CPs.  Agents of Vect is not going to save your ass from a Admech gunline, so you might as well drop all the shitty MSU Scourges and Reavers that are just going to explode and do nothing for you.  Not to mention you can get close to Bridgade level CPs with some good list tweaking.

Likewise, I'd like to see a triple Patrol list with Kabal, Wyches and Coven in there and it try to be competitive.  It will be decent at best, but never as good as a list with just Kabal/Cult simply because you're trying to do too many things at the same time.  Real talk though, let's take some of my own shit and dissect it on a Haemoculi table.

Check it out.  It starts with an idea, and then I'm going to braindump onto this page:
  • I've been throwing out the idea of taking Flayed Skull recently just so I can play with a killy Archon AND a killy Succubus.
  • I'm going to accept the risk that I will be losing some firepower in this list, but hopefully two killy HQs will allow me to make up that killing power.  I just need to make sure I can keep this HQs cheap and killy.
  • Let's take an existing Skeleton list that I have and then turn it into something that has a strong melee component that has good synergy with the rest of the list.
  • The entire army has to move fast and apply good pressure so it can overwhelm the enemy's fire priorities.  It's a go big or go home list.

OK, now let's break this down into actual game terms:
  • Killy Archon for me is the Famed Savagery + Djin Blade that can get 8 attacks at S5 AP-3 D3 wounds that hit on 2s with re-rolls to hit.
  • Killy Succubus for me is the Blood Dancer + Triptych Whip, Strife and Adrenalight that gives me 9 attacks at WS2+ re-rolling 1s and every hit of a 6 turns into 3 hits with an Agonizer.
  • I'm going to trim down as much as I can from my firepower to make room for these badasses and give them a full retinue of Wyches to accompany them in Raiders.
  • I need extra weapons and Warlord traits, so I'm going to need more CP to activate Alliance of Agony for the Blood Dancer and possibly more Prizes from the Dark City.
  • Now, let's make the entire army move FAST.  Really fast, so we're going full YOLO over here.  Keep in mind that through playtesting, I can move these boats under the Black Heart Spearhead to get those additional FNPs.

1999 // 10 CP
Flayed Skull Battalion +3 CP

HQ:
Archon, Djin Blade, Blaster = 93
Trait: Famed Savagery

Archon, Huskblade, Blaster, PGL = 96

TROOP:
10x Warriors, 2x Blaster, SCannon = 104
10x Warriors, 2x Blaster, SCannon = 104
10x Warriors, 2x Blaster, SCannon = 104

PARTY BOATS:
Raider, Dark Lance = 85
Raider, Dark Lance = 85
Raider, Dark Lance = 85
Raider, Dark Lance = 85
Raider, Dark Lance = 85

+++

Strife Battalion +3 CP

HQ:
Succubus, Adrenalight, Whip = 54
Trait: Blood Dancer

Succubus, Painbringer, Agonizer = 54

TROOP:
8x Wyches, Grave Lotus, Agonzer, BP, Shardnet = 83
8x Wyches, Serpentin, Agonzer, BP, Shardnet = 83
5x Wyches, Hypex = 40

+++

Black Heart Spearhead +1 CP

HQ:
Archon, Living Muse, Agonizer, Blaster, PGL = 94

FLYER:
Razorwing, 2x Dark Lance = 145
Razorwing, 2x Dark Lance = 145

HEAVY:
Ravager, 3x Dinsintegrators = 125
Ravager, 3x Dinsintegrators = 125
Ravager, 3x Dinsintegrators = 125

>>>

Firepower:
9 Dark Lances at BS3+
9 Disintegrators at BS3+
6 Blasters at BS3+
3 Blasters at BS2+
2 Razorwing Missiles at BS3+
3 Splinter Cannons at BS3+
25 Splinter Rifles at BS3+

The TLDR is this:
  • Don't branch out too much, you will lose focus and detract from your army goals.
  • Trying to be too many things will make your army suck and do nothing well.
  • Stop building shitty army lists focused on CPs.  Units win games, not CPs.
  • If you must branch, do 2 things decently well instead of 1 thing really well.

I realized this was part-guide and part-rant, but it needed to be done.  Have a good night all.

Monday, September 21, 2020

Game Boy Interface Revisited

A few years ago, I discussed a piece of homebrew software called Game Boy Interface (GBI).  GBI was written and is maintained by a GameCube enthusiast who goes by the handle Extrems.  Extrems intended to replace the official Game Boy Player (GBP) Start-Up disc for the GameCube which, when combined with the attachment that is fitted underneath your GameCube, allows you to play Game Boy, Game Boy Color and Game Boy Advance cartridges using genuine GBA hardware.  Before GBI, if you did not have the official disc, your GBP attachment was useless.  GBI quickly made the official disc essentially obsolete, but the software has been radically revised since I first profiled it.  Let's return and see what's changed and I will give my own personal take on how I like to use the software.  This will not be a fully comprehensive guide because there are features geared toward hardware I do not own and uses I do not put GBI, but if you are new to GBI you may find something here instructive.

Read more »

Saturday, September 12, 2020

The 7 Habits Of Highly Effective People, Part II Summary

We covered the Private Victories (Habits 1 through 3) in the last post, so we'll carry on to Habits 4 through 7. I found Habit 5 the most powerful of these, but the most challenging habit to master, so we'll spend the most time on Habit 5.

HABIT 4: THINK WIN/WIN

In general, the best approach is Win/Win as it seeks mutual benefit in all human interactions. It sees life as cooperative, not competitive. Whole books are dedicated on how to achieve Win/Win in actionable steps, demonstrating the powerful impact of this book.

However, Covey takes a more fundamental approach, so you can apply it to all areas instead of a formulaic, simplistic way. He notes that character is the foundation of Win/Win, and we need three character traits to achieve this.

Trait One: Integrity. You need Habits 1 to 3 to develop and maintain integrity. When we identify our values and what we want, we can go for the Win. You can't go for the Win if you don't know what your goals and principles are, because what are you fighting for in the first place?

Trait Two: Maturity. This is the balance between courage and consideration. You need to be very courageous because you must show your vulnerability as you discuss your needs and wants openly and honestly. This must be balanced with consideration of the other person's needs and wants. Maturity validates BOTH you and the other person as important. This also boils down in self-compassion principles where you honor yourself as much as others.

Trait Three: Abundance Mentality. Covey was the one who coined the term Abundance Mentality, as well as Scarcity Mentality.  The concept of Abundance has also led to tons of books written on the subject.

When you have Abundance Mentality, you recognize that there's enough in the world for both parties to succeed. Your success does not have to take away from another's success.

With an Abundance Mentality, you realize that there is plenty out there to go around so you can share prestige, recognition, profits, decision-making. It opens possibilities, options, alternatives and creativity leading to Synergy (Habit 6).

Again, self-compassion allows you to have Abundance where you rejoice in your successes, and you equally rejoice in others' successes, even if they have more success than you. This feels infinitely better than having that pinched feeling of jealousy and envy toward your friends.

With Abundance, you come from a position of open-mindedness and whole-heartedness - you can achieve more together in a connected, holistic manner. Two heads are better than one.

Whereas, Scarcity Mentality is where you feel that you have to destroy the other person to succeed, otherwise that person will take your spot. You refuse to help others who are struggling in your field, for fear they will take over your resources and eclipse you. You may profit from Scarcity Mentality, and indeed, malignant Narcissists can be highly successful with this approach (even at the level of CEO), but this position is soul-crushing.

By attacking the other person and refusing to share, you become disconnected from others. Disconnect leads to despair, depression, anxiety and even suicide. Realize that connection is an even more basic need than food and water per the Harry Harlow experiments (baby monkeys prefer cloth mothers with no food to wire mothers with food).

Win/Win example:

I saw a father who was too strict with his daughter, Jane (for anonymous purposes) because his wife was killed when Jane was only 3 years old. Therefore, he doesn't want any harm to go her way like his wife. Jane is obviously suffocated as she wants to go out with her friends on weekends, but she can only socialize with her friends in school.

It was obvious that they both love each other, even though they fight constantly about this issue.

We problem-solved and sought a Win/Win. I mentioned to Jane if she's okay with her father taking her friends to the mall (many teenagers would rather drop dead), and she was absolutely delighted, much to my surprise.

I discussed with the father, and his face also lit up. He said he would be very happy to drive Jane and her friends to the mall, movies. This was an obvious solution, but the father was so trapped in his fear that he couldn't think of alternatives, and clung to a Win/Lose situation (he wins by over-protection, and daughter loses).

Breakdown: The father is happy because he can "insure" his daughter's safety, and Jane is thrilled to go out with her friends.

Application Suggestions: 
  • Think about an upcoming interaction where you have to reach an agreement. Commit to a balance between courage and consideration. 
  • Make a list of obstacles that keep you from applying the Win/Win paradigm more frequently. Determine what can you change about yourself to eliminate the obstacles.
  • With your most important relationship, think of a perpetual disagreement you have. Try to put yourself in your loved one's shoes, and figure out what that person sees as the solution. Write down what you see as a solution. Approach and work this out to a point of mutual beneficial agreement.
HABIT 5: SEEK FIRST TO UNDERSTAND, THEN TO BE UNDERSTOOD

We will spend more time on this habit since Empathic listening is so difficult to do. Carl Rogers expounded on Empathic listening, and Covey did a superb job conveying the elements.

Empathic listening is exceedingly difficult, and I've committed all the non-empathic listening "sins" frequently, so do not judge yourself if you do all the "wrong things".

Covey starts out with seeing an Optometrist due to vision complaint. The Optometrist listens to your complaint, then takes off her glasses and hands them to you.

"Put these on," she says. "I've worn this pair of glasses for 10 years now, and they've really helped me. I have an extra pair at home, so you can wear these".

You put on the glasses, and it makes your vision even worse! When you tell her it's gotten worse, she retorts, "You're so ungrateful, after all I did to help you".

You would never see this doctor again, as she clearly doesn't understand your problem, barely listening to you, and then giving you advice that doesn't fit who you are or your situation!

We all do this, often well-intentioned, because we want to help our friends, and we think giving advice, telling them what worked for us when we encountered this situation, but has no bearing on what his specific problem is, as everyone and every situation is different.

We also tend to listen to reply, because we think this will make us look clever and witty, when in reality, no one cares! When your friend is hurting, being there, listening empathically is the approach, not trying to one-up her.

Empathic listening is the opposite. You remove yourself from the equation, and understand what the person is not only saying from his viewpoint, but also understanding the emotional nuance of what he's going through, without judging (you're neither agreeing or disagreeing), giving advice, or putting your 2 cents in.

You are focused on him and doing your best to see what he's going through. You are diagnosing the problem, and once you have all the facts and they feel understood, they'll be more receptive to problem-solving. Your advice will also fit the issue at hand, as opposed to being the wrong prescription.

Step one: Remove yourself from the equation. Do not inject your autobiography when listening. These things are:

Evaluate: To agree or disagree. Does it make sense if the optometrist says, no I don't agree that this lens is worse than this? You're wrong (even though this is YOUR eyesight). WTF, how can she say she's right, she doesn't have your exact eyesight.

Probing: asking questions from our own frame of reference, for your own benefit, not for theirs. "Have you really tried your best?" Advise: You give counsel from your own experience, but you are you, not the person you're talking to! "I've been through the same thing myself, so this is what you need to do", but maybe not for someone else!

Interpreting: Figuring people out to explain why they're doing something, based on our own motives, feelings and behaviors. Everyone's unique, you can't make assumptions like this. "What you're trying to do here is this" when in fact, that's not the case.

Advising: Telling them what to do from your own point of view, not taking into account their unique concerns and issues. "What has always worked for me in these circumstances is..." Yes, that worked for you, but not for me!

Instead, Empathic listening requires this step-by-step approach:

Level 1: Mimic content. You just spit out what the person says. At least you're paying attention, but it's very limited and stilted:


          "I hate school, Mom!"
          "You hate school"

Level 2: Rephrase the content. This is a bit better as you don't sound like a parrot:

          "I hate school, Mom!"
          "You don't want to go to school anymore"

Level 3: Now that you know the content, you reflect the feeling only. Here you accurately sense his frustration, but you focused more on the feeling, not so much the content:

          "I hate school, Mom!"
          "You're feeling really frustrated!"

Level 4: This is the highest stage of Empathic listening. You use all three levels simultaneously. You digest the content, rephrase it to show you understand, and reflect the feeling:

          "I hate school, Mom!"
          "You're feeling really frustrated about school!"

In level 4, you got the feeling and content down all at once. As you listen authentically to understand, by rephrasing content and reflecting feeling, the person feels that you're on the same wave-length and creating a safe, nonjudgmental space.

They will feel more open to discussing how they truly feel. To get a sense of why empathic listening works, please refer to the 25th anniversary edition, pages 259 to 260 (what not to do), and pages 260 to 261 (empathic listening).

Once the person feels understood, you can then problem-solve with all the facts and feelings in a much more effective way.

If the above skill-set sounds hard, that's because it is. When I was in college and volunteering for crisis center, we underwent a very vigorous program on empathic, nonjudgmental listening.

Sadly, there are no classes that I've seen outside of volunteering, but you can always improve. Work on level 1 and get that down to perfection (i.e. you're actually paying attention with no electronic devices and other distractions). When you're able to 100% focus on the content, then work on level 2, and so on.

We can't be perfect listeners, but as long as people see you making the effort, doing your best not to interrupt, allowing them to talk freely without judgment, reflecting on their feelings, that can go a long way in your relationships.

HABIT 6: SYNERGIZE

Once you have a good grasp of habits 1 through 5, you can now synergize, which occurs between two or more persons. Example is two separate plants, by themselves, they can only grow so much, but when they're planted together, they grow even more since two plants close by can enrich the soil more.

Whole books are written on synergy, as results can multiply in a "whole is more than the sum of its parts" kind of way.

Here's a typical example of synergy. One person is very creative and brilliant but so disorganized that nothing gets done. He meets potential girlfriend in class who's extremely organized and can streamline things.

She was struck by the genius fragments of sentences and poems he wrote, and then collates them in perfection, taking a couple of days. He is struck by what she put together because that's exactly what he meant, he just couldn't organize it.

They publish the book and becomes a national bestseller. This is a parody of the typical Covey example when you do something using the habit, and you end up being a billionaire, Kappa (gamer emoticon for sarcasm).

In other words, you respect other people's differences and talents (i.e. one is very creative, the other is strategic, the other is good at actualizing) and come up with something greater than you could've accomplished on your own.

In this step, it's crucial to recognize how there are different ways of looking at things, there's no one right way, so each will be open to using these different perspectives and skills, to synergize.

For instance, in this famous picture, some will see an old woman, others a

young woman, but both perspectives are right. However, when you put both perspectives together, we get a fuller truth, that this picture is BOTH an old and young woman.

HABIT 7: SHARPEN THE SAW

You've arrived and "mastered" all 6 habits, but don't rest on your laurels. In this habit, you must preserve and enhance the greatest asset, you! Build on what you have to improve.

Physical: exercise, sleep, nutrition, stress management

Social/emotional: Service, empathy, synergy, intrinsic security

Spiritual: value clarification & commitment, study and meditation

Mental: reading, visualizing, planning and writing

These habits are difficult to follow, so you need good sleep and nutrition to even have the energy to carry them out!

It's also good to review if you're following your values, by taking a breather and re-evaluate - it's so easy to get stuck in the details, that you forget the big picture.

Conclusion: It's no wonder that Covey's The 7 Habits of Highly Effective People continues to this day. I appreciate how you must hone in on exactly what you want in life because it's important to have a map, otherwise you'll get lost. By cutting out the crap and meaningless things (i.e. keeping up with the Joneses), you can cut to the chase and be more effective in actualizing your goals, and having deep, meaningful relationships.

The How of Happiness Review

Planet Apocalypse By Sandy Petersen, Game Review

 

Prophets foretold of the time when the demons of Hell would invade earth to claim it as their own. A time when a few good people would arise to lead the fight to force them back and close the Hellgate. You didn't think you were a hero. Yet, you stand with a few others who are courageous enough, or crazy enough, to challenge the unearthly creatures. Together you created a plan. You have to work as a team and be the leaders for those who are scared, but willing to fight.

-----

Planet Apocalypse by Sandy Petersen is the latest release from Petersen Games. It is an epic level cooperative strategy tabletop game. A demon lord has made its way to Earth. They immediately started bringing the minions of Hell to take control. A team of heroes working together must use their talents, gain gifts, recruit, and lead others into a battle to drive the minions back to Hell so they can reach the Demon Lord and defeat it.

I received a copy of the core game of Planet Apocalypsefrom Petersen Games for review purposes.

Setup for Four on the Invasion Map

Review

The first time playing Planet Apocalypse it's recommended to use the Invasion map with no additional items. We did that, and we figured we could play the invasion board many times and still find the game enjoyable. Planet Apocalypse is designed to be tough, but fair. If you don't work as a team, taking advantage of what characters can do, there is little chance of turning back the invasion.

The game starts with the invasion already in progress. The Demon Lord is on Earth and spreading their shadow of influence.

Each player selects one of the characters. Every one of the characters has unique abilities and a flaw. As the game progresses, characters advance by gaining Gifts. Along with the benefit of the Gift, the character also gains additional abilities or resources. Gaining Gifts becomes harder the more you have, this leads to the need to use team resources besides personal ones. This led to some fun negotiations and persuasive arguments taking place around our game.

The Character Figures

Characters can recruit Troops. These additional combatants range in ability and are drawn from the common elements of society like trained militia. The characters, with their Troops, venture forth to discover what demons have arrived. There are markers showing where minions inhabit a space, but until a character advances to that location, or the minion advances, the type of demon is unknown.

The combat is a strategic slugfest. There are not a lot of different options of what actions to take. It is a strategic approach to decide how to combine abilities and Gifts with team play to make the attack as effective as possible. The characters can attack using their Troops or placing the Troops to set ambushes. Battles are resolved by scoring hits by rolling different sided dice. A minimum roll per die is required to make a hit. You have ways of improving your attacks up to using twelve sided dice.

The Four Lower Levels of Demons

Time is limited as the Doom Track and Lord Track advance. The Demon Lord advances and there are also changes in what hellish affect is leaking out across the field of battle. There is a balance of needing to fight minions the Demon Lord keeps bringing into the game (which increases as the game lengthens) and taking the battle directly to the Lord. You have to decide when your character(s) is strong enough to chance the battle.

If a character doesn't survive a battle, the player brings in a new character and continues playing. This allows everyone to continue playing.

Scaling

The Core Game has variations so you can increase the difficulty level. As you begin to master the strategy to defeat the Demon Lord you can add in a variant to make the game Hard, Nightmare, or Hellish. You can also use different combinations of the variant rules to change the game up.

There are two maps in the Core Game. Instead of playing the Invasion board, you can take on the Doomgate. Combining the two different maps and the variant rules provides a large number of options in addition to the variability that is part of the game.

Catoblepas and Hellhound

Packs and Add-Ons

There are additional materials available to add to Planet Apocalypse. These provide more characters, cards, demons of all levels, and maps. Many of the materials in the packs can be combined to further increase the options available when setting up the game. For example, the Core Game comes with the Demon Lord Baphomet. If you have the Pack of the Pit (Washington D.C. and St. Peter's), you can now change up and use one of three Lords because it has Orobas and Humbaba.

The Add-Ons include more Lords. And, of course, there is The Great Lord Cthulhu.

One nice aspect of the Core Game is the information provided on these items. You can see what has been created and plan ahead for what you want. It is a nice way of creating a birthday or Christmas list you can show to others.

Art

Keith Thompson is the artist for Planet Apocalypse. His art is not only in the rulebook, but is on the table. The figures from Petersen Games are an aspect many players look forward to. Planet Apocalypse is no exception to the quality work that has come before. There is some horrifically good work with details that could give the squeamish nightmare material.

We had to pass around all of the pieces before we started playing so everyone could get a good look at them.

Overall

Planet Apocalypse is another great release from Sandy Petersen and Petersen Games. If you've played their other high strategy board games like Cthulhu Wars or Glorantha: The Gods War, you need to be adding Planet Apocalypse to you library.

We enjoyed playing and look forward to playing again, with and without the variations. We are also looking at which Packs and Add-Ons we want to include with the Core Game.

Another nice feature is the quality of components. Planet Apocalypse is constructed to be played, and it should be.

Planet Apocalypse by Sandy Petersen and distributed by Petersen Games (link) is designed for 1–5 players of ages 14+. A game should last 60–90 minutes.

The Demon Lord Baphomet

-----

You stagger backwards from the force of the Hellgate closing. You lower your head and give thanks for being alive while so many others have fallen. You lean against the rubble of the broken landscape and you feel something warm edge its way down your cheek. It could be blood, sweat, or a tear. You push it back into your hairline without looking to find out. A man runs towards you holding out a satellite phone. "It's Washington. They have a demon problem."

 

I have also reviewed Cthulhu Wars (link to review).

 

Demon Lord Baphomet's Backside

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Friday, September 4, 2020

Is The MBTI Pseudo-Science?

After finding out my personality type (and more specifically preferences in the way I perceive and judge things) and finding the MBTI/Jungian concepts of cognitive functions deadly accurate, Google searches into these systems of personalities led to many articles debunking and criticizing MBTI and Jungian personality types as pseudo-science. 

On the flip side, the Big Five Personality Traits are considered scientific and verifiable. 

Indeed, taking the MBTI online tests, my personality flitted between J and P, and even after learning about the Jungian cognitive functions, which is more reliable, I still couldn't tell what my personality type is. 

For instance, I really couldn't tell what my dominant function is, since we use it automatically without thinking. However, it was obvious to me (without having to take the test) that I prefer extroverted intuition for sure, meaning when I think about things I like to come up with tons of ideas, sometimes not necessarily connected. So I'm definitely Ne. As for the other functions of my personality type, introverted sensing and extroverted thinking, I couldn't tell. In fact, in medical school, I could see myself thinking that I was Te dominant since I was on point with the schedules, even exercising 5 times/week.

However, when I took the Big Five Personality Trait at multiple different online sites, the percentage may change by a mere 10% or so, but it was always consistent, leading to the empathic idealist profile. This made me chuckle, since the INFP sounds very much like the empathic idealist.

So is the MBTI and Jungian cognitive functions psuedo-science? 

As I'm not a scientist, I had to go back to the basics. Exactly what is science? Science is a systematic way of organizing empirical data, that can be tested and replicated, to explain and predict patterns of the universe.

The scientist comes up with an idea, and through experiments and collection of replicable data, if the large amount of data confirms the idea, time after time, this idea becomes a theory.

Science is highly esteemed because you can either prove or disprove a theory using the same experiments, over and over again. You can also critique whether the experiments being used are actually testing what you are evaluating. Finally, can the question that you're investigating be measured in the first place?

For instance, supposed I want to prove my idea that cats are superior beings, and because I want to make sure this idea is in fact true, I could "make up"an experiment that really doesn't test that idea, but may "sound" like it does.

In this example, we can say that superior beings don't follow instructions and "do their own thing" since they don't follow the herd. Therefore, my experiment collects data in calling my cat to come to me. They stare blankly at me 100% of the time. We then test that with millions of other cats, and it tends to be true 99% of the time with 5 billion collection points. 

There are the rare cats that do know their names and even so, they may or may not come to their owners (only when they want to), proving even more strongly that cats are "superior" because they do what they want to do, when they want to, on their own terms.

Per scientific methods, this is trash. One, you can't measure if something is in fact superior (i.e. what is superior? how do you measure that?), and the experiment, while easily replicable, doesn't really measure anything.

Using these criteria, the MBTI test itself isn't valid because your personality type constantly changes even when you take the same test twice - I took the official MBTI two times and then the online ones so many times to figure out if I were a J versus P as discussed here.

Even the official MBTI test is problematic. In the typing of Stephen Colbert, who tested as an INFP, you saw how his eyes lit up (which mine did as well) when the tester asked if he's more attracted to witty, creative, imaginative, incisive wit (this is supposed to be "N" or intuition), or if you find someone who can make others comfortable in practical ways ("S" or sensory):



As soon as I heard the second choice, I chose the "wrong" answer for my type. I'm infinitely more impressed by people who make sure that when you come into their homes, that you're warm and toasty, making your favorite cheese and fruit platter, and providing your favorite matching wine.

In fact, almost everyone would be more impressed by someone who is thoughtful and kind, over someone who is "just" a "smart ass". Of course, ideally, someone like my best friend Todd has both where he would combine various statements I would make and instantly come up with a joke, parody, imitation in unexpected surprising ways, but also makes sure that I'm cozy, comfortable and taken care of.

However, if you're forced to be in a relationship with someone who can only have 1 trait, 100% of people would chose the "S" option.

A better way of seeing if someone is an N or S is by asking if they think about things by considering open-ended possibilities (N), or seeing things in a structured, logical systematic manner (S). I'm very "N" so I'm not sure if I used the correct wording for "S" types and how they think.

Indeed, even the much-touted, "psychologist approved" Big Five Personality Traits, you can come up with your wrong personality type. You may notice that it's not "good" to be neurotic and irritable (even if you are) and then answer the questions where you get strongly "agreeable" when you should have scored the opposite, in the high neuroticism range.

In other words, it's hard to measure personality, because the person may second-guess, or may not know themselves very well, making personality inventory testing problematic. Even more highly tauted "psychologist approved" tests such as the MMPI (Minnesota Multiphasic Personality Inventory,  though that is used to screen mental disorders) can be problematic.

You can see how an extremely intelligent Narcissist or Antisocial person would answer such that they're healthy. Which is why psychologists use this as a screening tool, not as a diagnostic tool.

Perhaps the question should be, given all the problems of knowing yourself, or knowing yourself, but preferring the opposite since "opposites attract" leading to incorrect choices and wrong typing, the question should be this instead:

If you're in fact typed correctly, is the MBTI useful?  At least for me, it's extremely useful, because I can use my personality to accomplish what's most important to me, that's natural to who I am, without backlash.

When I try to solve things by being so fed up by my disorganization that I set up very rigid schedules and trying to organize my living space "to perfection", I end up being very critical of myself because I invariably fail and get overwhelmed.

Because of the failure and overwhelm, I get very grouchy and irritable, which leads to me becoming critical of others who aren't "pulling their weight" in terms of organizing and cleaning. Being critical and judgmental of others, as opposed to being accepting and open-minded, is one of the traits I hate the most about myself.

In MBTI/Jungian terms, this is my inferior Te function at work when I use it as my primary, ignoring my dominant and auxiliary functions that I use naturally (Fi and Ne). Forcing yourself to be something you're not almost always leads to disaster and/or is short-lived, because you can't be someone you're not.

On the flip side, if you find out that you're the opposite of me where you have extremely strong Te, using your Te dominant is the right thing to do, because you're good at it, and you use Te in a mature, healthy manner that's actually quite compelling and refreshing.

However, if I use my cognitive functions based on who I truly am, I tend to be very successful. For instance, when I was in a rut and every day's the same and there's a sense of dissatisfaction, I was able to come up with solutions.

One of my values (the jargon is Fi, introverted feeling at work) is to grow and be challenged, it makes sense to use my auxiliary Ne (extroverted intuition) to come up with possibilities and to think outside the box. I came up with Twitch streaming due to love of video games, and the extreme challenge of being entertaining (since I never had to use that skill), and wanting to create a warm, accepting community all fit my values (Fi) and what I found right to me based on my past experiences (Si).

Then, I use Te in the "right manner". Knowing that streaming fits my values and the challenge will jolt me out of the daily grind, I know I need a schedule, otherwise I would never stream. I set up a schedule, researched the in's and out's of streaming, finding practical ways to make streaming work for me.

The burn-out indeed came when I used my Te in the wrong way where I was results-oriented thinking about numbers. But renewed interest in streaming came about when I thought deeply about whether streaming is meaningful and fun. Does it make me happy, does it fit my values, and once I realize it has been helpful and rewarding, and ignore the number-driven results, I stopped being burned-out.

Another way in which knowing your personality type is seeing your blind-spots. I'm basically a slug, because I know myself very well. I know I'm 100% going to like something or not, so I close myself off to dreadful experiences such as going to frat parties, learning how to cook, learning how to garden, because I know 100% that these activities will lead to dread. 

However, using my auxiliary extroverted intuition (Ne) and being open to things, I force myself to do them because I see the value of experiencing these things, confirming what I already know, and using these experiences to laugh about with friends. 

As a complete introvert, I can go months without talking to my friends. This is a huge blind-spot and is definitely hurtful to others because they think, appropriately, that if you don't call them, you must hate them, don't value their friendship at all, and/or they did something wrong, even though that's far from the case. Strangely, I think about my friends all the time, but never call (talking on the phone makes me cringe), and I'm content to be alone for weeks on end.

As this causes clear problems in relationships, I use my inferior Te this week in fact, and actually set up a schedule to check my messages daily. I hate schedules, but this is meaningful to me, so it's been working. My daily activity list has things I want to do because they're meaningful to me and adds value to my life.

So I add things to that list such as making my bed. At night, I like the immediate gratification of crawling into sheet and blankets perfectly smoothed and evened out, distributing the warmth equally, as opposed to pulling the blankets on me, and ending up with clumps of warmth and cold spots. Since I highly value being comfortable, making my bed makes sense.

However, if you find that making your bed is a hassle, and you don't care about comfort, then do not make your bed, do not even waste your time thinking about it and feeling guilty about not doing so. In fact, there are scientific studies showing that making your bed may increase dust mites. Luckily, since I'm getting allergy shots, I've been making my bed so dust mites aren't going to cause problems.

Folding clothes adds no meaning to me, because it's just as easy to fish out the clothes I need, then spend hours folding. Further, the clothes are clean so it's not going to cause any sanitary problems if you don't fold. 

However, if you find organization truly soothes your soul and gives you peace of mind (clutter can be soul-sucking), and you love it when all your clothes are neatly hung up and in drawers, then by all means fold the laundry!

Washing dishes, vacuuming, steam mopping the floors, washing the bathrooms are a must for sanitary reasons.

Knowing who you are, and accepting who you are, you can find ways that lead to happiness, productivity and meaning. 

The MBTI/Jungian classification seems to be the one personality inventory that helped me figure this all out in a systematic, logical manner. As opposed to my having a hunch that being rigid doesn't work for me, but why not!, there must be something wrong with me, because it works for almost everyone else.

Indeed, American society operates this way, where being productive is to make sure you show up on time at work, follow the regimented schedule, and you find out if you're doing well if you get the results (this is very Te). So naturally, I think that if it works for the majority of Americans, it should work for me...but it never does.

Now knowing why using my Te (extroverted thinking) out of order is problematic, I know how to use my Te in the right order, thanks to understanding cognitive functions and stacking.

So it's very difficult to find your true MBTI type, unless you're very honest with yourself and insightful, but once you do, you see how it can be extremely helpful. But is it pseudo-science?

I'm not sure how to characterize the MBTI, except that at least for me (n=1), it's extremely accurate, and a very helpful therapeutic tool. Perhaps the MBTI is more philosophical in that it seeks to explain how you perceive and think about things. That doesn't mean that there's no truth and no value in MBTI. Just the opposite, it seems to be very accurate and honest. In fact, I found that the Taoist philosophy is in many ways more truthful than a lot of science. But, you can technically say that Taoism is a pseudo-science, because you can't really use experiments to prove if Taoism is scientific.

Everyone uses things that can't be proved by science, but nevertheless hold truths. Controversial topics such as people finding meaning and purpose in having faith and going to your place of worship for affirmation, love, support, interdependence, even though spiritual matters, can't be proved to be "correct" by science. And, controversy again, quite a few people find religion and spirituality "psuedo-science", which is the code, pejorative word for "bull-shit".

However, for a lot of people, having faith is not only extremely valuable but life-affirming, and leads to positive community building, lifting people out of depression, despair and despondency that can come from being disconnected.

Likewise, why throw MBTI out the window? For me at least, it's the personality system that not only makes the most sense to me, but also the most useful. I finally understand why I do the things I do in a systematic manner. As opposed to having a vague hunch about why I fail if I operate in the typical "American" results-driven way and berate myself as a result.

I can now leverage this concrete information to be a more productive and happy person, as opposed to using the cookie cutter method of "just be more organized" and "just do it" which would work for quite a lot of people, but not for me.

In fact, I was often critical of myself because of my procrastination and how I can't just plunge in and do the things that I need to do! Now I am better able to accept myself, and solve problems in a more cohesive and enduring manner.

Conclusion:
The question, "Is the MBTI Pseudo-science?" is the wrong question to ask. Rather, the question posed should be, "is it helpful?" If you manage to get consistent results even on the flawed online MBTI tests, knowing your cognitive function and stacking will help you to accept yourself, and find more cohesive and effective ways to solve problems based on how you operate.

The answer is yes, it has been helpful to me and many others, which is why MBTI still endures despite all the flack.

The How of Happiness Review